Controlled Chaos
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Hey, this is my submission for the 2021 Brackeys Game Jam. For the theme of "Let There Be Chaos", I made this top down shooter where you can control the amount of chaos in the game, with more chaos resulting in more points per kill. This was my first ever game and I think it turned out really nicely. A video on this will be posted on my youtube, ThatDevHuddy in a few weeks when it gets edited and fully made.
Have Fun!
note: sometimes the end of the game will just spawn a whole bunch of the chasers and not go to the replay screen, just reload :)
note 2: if anyone is still reading this, I'm looking for someone to team up with to make game, I want to meet new people. if you are from the us or have a similar time zone and are above age 13, dm me and let's work something out. Huddy#8415
-Huddy
Status | Released |
Platforms | HTML5 |
Author | huddydev |
Genre | Action |
Made with | Unity |
Tags | Singleplayer, Top-Down, Top down shooter |
Comments
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I like the Core Mechanic that you are in Space and have to shoot other Spaceships to survive, the lighting is great too!
Really good for your first game, but i don't understand how you can control the chaos. Also, i think you could definetly make this a lot more difficult. I also think you should make it so that bullets can't be shot or pushed, to prevent them from being pushed, just freeze the x and the y position under the rigidbody constraints.
I hope my feedback helped you, it would be cool if you could check out my submission too: https://itch.io/jam/brackeys-6/rate/1175578 Thanks! :)
thanks :D and I'll for sure check it out
Congrats on your first game! It feels good, but I don't completely understand how you're supposed to control the amount of chaos, just by letting some enemies alive?
idk, i was thinking like more chaos = more enemies , so its more chaotic yk